Beneath, there's a showreel. It's only a minute and a bit. But if you prefer reading, or if you wanna find out anything more about the main games shown, and my involvement in them, there's some text under.
A deep-sea adventure game that takes place in and around the Mediterranean Sea in the 1970s.
Players take on the role of Jac Moore, captain of a small deep-sea recovery vessel. After turning her back on a life of crime, Jac purchased an old scuttled boat called The Spectre which she repaired to make seaworthy again.
I was one of two programers, doing a bit of everything but focusing on player and camera control, underwater VFX, and extending the narrative framework Spooky Doorway had used in previous games
An elegant, melancholy, combat-free RPG set in an occult library, from the makers of BAFTA-nominated Cultist Simulator.
Primary engine developer. Responsible for controls, building a satisfying way to move and arrange a full library of books, communicating narrative information to and from our story manager, and translating the 2D concept art into a 3D game, using VFX.
A series of 40 Minecraft and 23 Roblox games that children are taught to make, in order to learn how to code.
The courses offer a full curriculum of Minecraft mods and Roblox games that children learn to make. It teaches them all the core concepts of programming, how to apply them in practical settings, and in doing so gives them a list of completed games, leaving them ready to start creating their own.
As the course designer, I was responsible for ensuring full curriculum coverage, all the code, design, and mapmaking for all 60+ courses, lesson structure and technical scriptwriting for the videos.
Two interactive 360º films: one set on a fashion shoot and another in a creative studio. The user is an intern character who gets given a series of tasks throughout the day. The choices they make provide opportunities for learning as well as influencing the day’s events – helping show students the impact they could have.
My work was a mix of UI, minigames, building the narrative system and managing the pipeline for the film team to add content, all within a 360 video VR environment.
Get dropped in a colourful randomly generated archipelago, then draw and follow your own treasure maps.
Similar to Mario Maker, the game challengers players to draw interesting treasure maps that lead to specific spot in their island. Other players can then load up your map and the same islands you were given, and try to find exactly where you buried your treasure.
A game jam project that used lots of shader effects to make the randomly generated islands distinctive enough that players could spot landmarks and incorperate them into their maps.
Challenge animals to rap battles for the right to roast and eat them. Summon and challenge the Actual Bass God. Three rap battles filled with slick disses, original beats, and funky dance moves. Also a dog.
All code, design, art, music and words were done by me in 48 hours for Ludum Dare 43, where of 764 entries, it ranked 1st in Audio, 2nd in Humour, 6th Overall, and 7th for Graphics.
If you want to talk about anything, hit me up with an email!Email